Performance of the Network
One important issue in networking is the performance of the network. The different factors which effects performance of the Network are as follows:
1.Bandwidth
One characteristic that measures network performance is bandwidth. However, the term can be used in two different contexts with two different measuring values: bandwidth in hertz and bandwidth in bits per second.
a. Bandwidth in Hertz
Bandwidth in hertz is the range of frequencies contained in a composite signal or the range of frequencies a channel can pass. For example, we can say the bandwidth of a subscriber telephone line is 4 kHz.
b. Bandwidth in Bits per Seconds
The term bandwidth can also refer to the number of bits per second that a channel, a link, or even a network can transmit. For example, one can say the bandwidth of a Fast Ethernet network (or the links in this network) is a maximum of 100 Mbps. This means that this network can send 100 Mbps.
c. Relationship
There is an explicit relationship between the bandwidth in hertz and bandwidth in bits per seconds. Basically, an increase in bandwidth in hertz means an increase in bandwidth in bits per second. The relationship depends on whether we have baseband transmission or transmission with modulation.
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2. Throughput :
The throughput is a measure of how fast we can actually send data through a network. Although, at first glance, bandwidth in bits per second and throughput seem the same, they are different. A link may have a bandwidth of B bps, but we can only send T bps through this link with T always less than B. In other words, the bandwidth is a potential measurement of a link; the throughput is an actual measurement of how fast we can send data. For example, we may have a link with a bandwidth of 1 Mbps, but the devices connected to the end of the link may handle only 200 kbps. This means that we cannot send more than 200 kbps through this link.
3. Latency (Delay)
The latency or delay defines how long it takes for an entire message to completely arrive at the destination from the time the first bit is sent out from the source. We can say that latency is made of four components: propagation time, transmission time, queuing time and processing delay.
Latency =propagation time +transmission time +queuing time + processing delay
4. Propagation Time
Propagation time measures the time required for a bit to travel from the source to the destination. The propagation time is calculated by dividing the distance by the propagation speed.
Propagation time = Distance /Propagation speed
The propagation speed of electromagnetic signals depends on the medium and on the frequency of the signal. For example, in a vacuum, light is propagated with a speed of 3x108mfs. It is lower in air; it is much lower in cable.
5. Transmission time
In data communications we don't send just 1 bit, we send a message. The first bit may take a time equal to the propagation time to reach its destination; the last bit also may take the same amount of time. However, there is a time between the first bit leaving the sender and the last bit arriving at the receiver. The first bit leaves earlier and arrives earlier; the last bit leaves later and arrives later. The time required for transmission of a message depends on the size of the message and the bandwidth of the channel. Transmission time =Message size / Bandwidth
6. Queuing Time
The third component in latency is the queuing time, the time needed for each intermediate or end device to hold the message before it can be processed. The queuing time is not a fixed factor; it changes with the load imposed on the network. When there is heavy traffic on the network, the queuing time increases. An intermediate device, such as a router, queues the arrived messages and processes them one by one. If there are many messages, each message will have to wait.
7. Jitter
Another performance issue that is related to delay is jitter. Jitter is a problem if different packets of data encounter different delays and the application using the data at the receiver site is time- sensitive (audio and video data, for example). If the delay for the first packet is 20 ms, for the second is 45 ms, and for the third is 40 ms, then the real-time application that uses the packets endures jitter.
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