Carrier Sense Multiple Access (CSMA) Protocol
To minimize the chance of collision and, therefore, increase the performance, the CSMA method was developed. The chance of collision can be reduced if a station senses the medium before trying to use it. Carrier sense multiple access (CSMA) requires that each station first listen to the medium (or check the state of the medium) before sending. CSMA can reduce the possibility of collision, but it cannot eliminate it. The following figure shows a space and time model of a CSMA network. Stations are connected to a shared channel (usually a dedicated medium).
The possibility of collision still exists because of propagation delay, when a station sends a frame, it still takes time (although very short) for the first bit to reach every station and for every station to sense it. In other words, a station may sense the medium and find it idle, only because the first bit sent by another station has not yet been received.
Random access Protocols
Aloha Protocols
Carrier Sense Multiple Access with Collision Detection
Carrier Sense Multiple Access with Collision Avoidance
At time t1 station B senses the medium and finds it idle, so it sends a frame. At time t2 (t2> t1) station C senses the medium and finds it idle because, at this time, the first bits from station B have not reached station C. Station C also sends a frame. The two signals collide and both frames are destroyed.
Vulnerable Time:
The vulnerable time for CSMA is the propagation time Tp. This is the time needed for a signal to propagate from one end of the medium to the other. When a station sends a frame, and any other station tries to send a frame during this time, a collision will result. But if the first bit of the frame reaches the end of the medium, every station will already have heard the bit and will refrain from sending. The following figure shows the worst case. The leftmost station A sends a frame at time t1 which reaches the rightmost station D at time t1 + Tp. The gray area shows the vulnerable area in time and space.
Persistence Methods:
What should a station do if the channel is busy? What should a station do if the channel is idle? Three methods have been devised to answer these questions: the 1-persistent method, the nonpersistent method, and the p-persistent method. The following figure shows the behavior of three persistence methods when a station finds a channel busy.
• 1-Persistent: The 1-persistent method is simple and straightforward. In this method, after the station finds the line idle, it sends its frame immediately (with probability 1). This method has the highest chance of collision because two or more stations may find the line idle and send their frames immediately.
• Nonpersistent: In the nonpersistent method, a station that has a frame to send senses the line. If the line is idle, it sends immediately. If the line is not idle, it waits a random amount of time and then senses the line again. The nonpersistent approach reduces the chance of collision because it is unlikely that two or more stations will wait the same amount of time and retry to send simultaneously. However, this method reduces the efficiency of the network because the medium remains idle when there may be stations with frames to send.
• P-Persistent: The p-persistent method is used if the channel has time slots with a slot duration equal to or greater than the maximum propagation time. The p-persistent approach combines the advantages of the other two strategies. It reduces the chance of collision and improves efficiency. In this method, after the station finds the line idle it follows these steps:
1. With probability p, the station sends its frame.
2. With probability q = 1 - p, the station waits for the beginning of the next time slot and checks the line again.
1. If the line is idle, it goes to step 1.
2. If the line is busy, it acts as though a collision has occurred and uses the back off procedure.
For Further Reading:
Controlled Access Protocols
Channelization Protocols
Back to DCN Questions and Answers